Marble is a unique being known as a Nightmare. It is said to have originated from the mysterious Boro Witch House, a place of immense power and dark magic. As a living ballot box, Marble possesses the ability to collect and store the dreams, fears, and desires of individuals. Its true purpose and origin remain shrouded in mystery, as it rarely reveals its secrets. Many speculate that Marble serves as a conduit for the spirits and energies that reside within the Boro Witch House, acting as a guardian and keeper of its ancient knowledge. The marble cover on its surface is believed to provide additional protection and enhance its magical abilities.
Marble is a towering living ballot box made entirely of dark, polished wood. Its surface is adorned with intricate carvings depicting scenes of ancient battles and mystical creatures. The top of the ballot box is adorned with a marble cover, giving it an elegant and imposing appearance. It is suspended in the air by unseen forces, floating a few inches above the ground. The inside of the ballot box is filled with swirling, ethereal mist that constantly changes colors, creating an eerie and mesmerizing effect. Marble's presence exudes an aura of mystery and otherworldliness, making it both captivating and unsettling to behold.
Deep within Marble's consciousness lies a disconnected spirit, a fragment of a long-forgotten soul. This spirit, once vibrant and full of life, now exists in a state of confusion and disarray. It yearns for connection, seeking to understand its purpose and find solace in a world that has long forgotten its existence. As a result, Marble's actions and motivations can seem erratic and unpredictable. It is driven by a mix of curiosity, longing, and a desire to reclaim its lost identity. The flu mist it wields as a weapon represents the ethereal essence it harnesses from the dreams and fears it collects, capable of disorienting and haunting its adversaries.
Race:Living Ballot Box
Class:Nightmare
Age:Unknown
Alignment:Chaotic Neutral
Languages: Common Tongue
Accent: Marble speaks with a hollow, ethereal voice, its words echoing as if coming from a distant realm.
Personality: Marble is an enigmatic being, its personality shaped by the disconnected spirit within. It can be aloof and detached, often lost in its own thoughts and memories. At times, it exhibits a mischievous nature, taking pleasure in toying with the emotions and dreams of others. Despite its unsettling demeanor, Marble possesses a deep longing for understanding and connection. It is fiercely protective of the Boro Witch House and will go to great lengths to ensure its secrets remain hidden.
Dream Collector
Marble has the ability to collect and store dreams, fears, and desires within its ballot box form. It can use these collected energies to influence the thoughts and emotions of others.
Ethereal Presence
Marble's mere presence exudes an aura of mystery and otherworldliness, unsettling those around it and making it difficult for them to focus or resist its influence.
Telekinesis
Marble can manipulate objects and exert force without physical contact, using its ethereal powers to move things at will.
Ethereal Mist
Marble can release a swirling mist from within its ballot box form. This mist disorients and haunts its adversaries, making it difficult for them to perceive reality and maintain focus.
Dimensional Shift
Marble has the ability to shift between dimensions, allowing it to traverse ethereal planes and access hidden realms.
Flu Mist
A vial of ethereal mist, captured within a glass container. The mist has a disorienting effect on those who come into contact with it, causing hallucinations and confusion. It can be released as a weapon to disturb the senses and impair the judgment of Marble's adversaries.
Sentimental Ballot
A small, intricately carved wooden ballot with the name 'Marble' etched into its surface. This ballot holds a special place in Marble's heart, symbolizing its connection to the Boro Witch House and the spirits within. It serves as a reminder of its purpose and a source of comfort in its journey to rediscover its identity.
Provides a sense of grounding and focus to Marble, strengthening its connection to the Boro Witch House.
Allows Marble to temporarily commune with the spirits residing within the Boro Witch House, gaining insight and guidance.
Human Hollow
A hollow, ethereal sphere that represents the dreams and desires of humanity. When released, it can manipulate emotions and influence the thoughts of others, amplifying their fears and desires.
Marble Cover
A solid marble cover that serves as an armor for Marble. It enhances its magical abilities and provides additional protection against physical and magical attacks.
Description: A vial of ethereal mist, captured within a glass container. The mist has a disorienting effect on those who come into contact with it, causing hallucinations and confusion. It can be released as a weapon to disturb the senses and impair the judgment of Marble's adversaries.
Name: Marble Cover
Quantity: 1
Weight:
Description: A solid marble cover that serves as an armor for Marble. It enhances its magical abilities and provides additional protection against physical and magical attacks.
Actions
Name: Ethereal Mist
Description: Marble releases a cloud of ethereal mist from its ballot box form. The mist envelops its targets, causing hallucinations and confusion. The affected targets have disadvantage on attack rolls and ability checks until the start of Marble's next turn.
Name: Telekinesis
Description: Marble uses its telekinetic abilities to manipulate objects within range. It can move objects weighing up to 30 pounds and can exert force to open doors, disarm traps, or perform other simple tasks.
Name: Dream Collector
Description: Marble collects and stores the dreams, fears, and desires of individuals it encounters. It can tap into these collected emotions to gain insights or influence the thoughts and actions of others.
Name: Ethereal Presence
Description: Marble's ethereal presence unnerves its enemies, imposing disadvantage on saving throws against its spells and abilities.
Name: Dimensional Shift
Description: Marble momentarily shifts into a different dimension, becoming incorporeal and gaining resistance to all damage except force damage. This effect lasts until the end of Marble's next turn.
Gold:
Damage Resistances
Damage Immunities
Condition Immunities
Vulnerabilities
Rulesetstats Id: 95
NEW CHARACTERS
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