Race:
Fae Creature
Class:
Lightning Tricksster
Age:
4
Alignment:
Chaotic Good
Languages:
Common Tongue, Fae Speak
Accent:
Zyphyr speaks with a lilting, whimsical tone, often punctuating its speech with giggles and irreverent sparks of energy.
Personality:
Mischievous, spirited, playful, and somewhat unpredictable, Zyphyr is a balls of energy with a heart of gold. It yearns for friendship and delights in the beauty of nature.
Static Discharge
Releases a burst of electrical energy to stun foes.
Stuns enemies for 1 round
Lightning Decoy
Creates an illusory copy of itself, confounding opponents.
Increases evasion for 2 rounds
Surge of Joy
A surge of electricity that invigorates nearby allies.
Heals 1d6 HP for allies within 10 feet
Dance of Sparks
A playful dance that draws in nature and magic around.
Increases charm for 2 rounds
Whisker Whirl
A rapid spin that generates a protective aura of sparks.
Reduces damage taken by 1 until next turn
Pouch of Glimmering Seeds
A small pouch containing bioluminescent seeds that bring life to dull areas.
Whispering Leaf
A leaf that carries the whispers of the wind, allowing soft communication with nature.
Dewdrop Elixir
A vial containing a refreshing elixir made from collected morning dew, revitalizing its energy.
Aether Crystal
A small crystal held close to Zyphyr’s heart, gifted by its long-lost family; it glimmers like a tiny star, symbolizing hope and connection.
Provides a calm aura, increasing trust among creatures in its presence.
Spark Wands
Two beautifully crafted sticks infused with electric energy, used for magical tricks.
Can cast minor spells
Leafy Cloak
A cloak woven from enchanted leaves that offers light protection while camouflaging with nature.
Increases evasion